Jurassic Ark, an Ark: Survival Evolved Info Hub & Community

ARK: Fear Evolved 2 on Xbox One, Community Crunch #69, Evolution Event & More!

Hey Survivors! Welcome to the latest edition of the Community Crunch & ARK Digest! :Jerbhi:

Digest will be edited in a little later! ;)

Fear Evolved 2!

Fear Evolved 2 will be making it’s debut on the Xbox One early next week!

large-581360548a37f_dontlookbehindyou

It’s very clear that you guys are incredibly passionate about the game and love it to bits. We apologise about our poor scheduling and it was really unforeseen circumstances that prevented the initial release but we are going to work hard to get it out to you as soon as possible, even if it comes slightly after Halloween!  A lot of members on the team are going to be working pretty much non-stop over the next few days to get this ready! It should have been something we planned for, but alas did not – however we do listen to your concerns and this is clearly a mistake we need to learn from and get better at it. We apologise for the disappointment and we hope that you will enjoy the Fear Evolved content once it reaches console in a few days!

And yes, the event will run for its full duration to make up for the missed time! :)

:Jerblove:

large-fear2_xbox

Player Procedurally Generated Maps!

large-pgm_1_1080p

Last week we were excited to reveal one our latest experimental features, the Procedurally Generated Map system (PGM). PGMs would allow players to determine a myriad of landscape options from the heights of mountains, depths of valleys, and the number of lakes, rivers or oceans, to the kinds of each biome they want, and more!

We decided to open up the system with a little contest, players were encouraged to play around with the new tool and see what kind of awesome maps that they could create, for a chance to win a 100$ Steam Giftcard. We had a number of entries, and over the past week throughout all of social media we’ve seen a lot of great, hilarious, and some mind-boggling maps generated. Without further ado, let’s get to announcing the winners of the first contest!

It’s a tie!

mgxts’s PGM: Coves!

qgb42fh

4wssfbr

st8xjmh

You can check out their entire album here: http://imgur.com/a/58MoP

And if you’d like to run this yourself, fear not as they’ve kindly provided us with the PGM settings needed!

PGMapName=Coves
PGLastUsedSettings=MapSeed=777;LandscapeRadius=1.0;Water Frequency=1.0;Mountains Frequency=7;Mountains Slope=1.25;MountainsHeight=0.95;Turbulence Power=0.00625;Shore Slope=1.25;WaterLevel=-0.72;GrassDensity=0.25;JungleGrassDensity=0.01;ErosionIterations=100000;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.20;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.005;JungleBiomeStart=-0.674778;IslandBorderCurveExp=3.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.05;MountainGrassDensity=0.0125;SnowMountainGrassDensity=0.0125;UnderwaterObjectsDensity=0.25;SnowMountainsTreeDensity=0.01;TreeDensity=0.002;JungleTreeDensity=0.25;RedWoodTreeDensity=0.125;SnowTreeDensity=0.5;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.025;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.20;ShorelineStartOffset=0.02;ShorelineThickness=0.035;TerrainScaleMultiplier=(X=1.0f,Y=1.2f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

and now for our second winner…

EXFIB0’s PGM! (..he didn’t name it, naughty! :Jerbmad:)

and if you’d like to run this map yourself, here are the necessary PGM settings!

PGMapName=ProceduralARK20161022192145
PGTerrainPropertiesString=MapSeed=44;LandscapeRadius=1.0;Water Frequency=0.846546;Mountains Frequency=5.043214;Mountains Slope=1.016645;MountainsHeight=0.870583;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.04;ErosionIterations=200000;OceanFloorLevel=-1.0;SnowBiomeSize=0.55996;RWBiomeSize=0.207533;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.01;JungleBiomeStart=-0.674778;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.001;JungleTreeDensity=0.16;RedWoodTreeDensity=0.25;SnowTreeDensity=0.34;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.15;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.023;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
PGLastPreset=0

EXFIB0 has personally advised you might want to tweak the tree density a bit ;)

So congratulations to the two of you, these are some fantastic maps indeed. Though that’s not all, a lot of survivors have been playing around with the system and we’ve got some other cool maps we’d like to shout out for an honourable mention – I’ll be in touch to make sure you guys get a little prize too! :Jerblove:

Samurai_Amatsu’s PGM: Insertmapnamehere (…:Jerbmad:really.)

20161024121202_1

sywcvmp

And the settings for this exquisite looking PGM, its even got some tweaks to the mobs;

[/Script/ShooterGame.ShooterGameMode]
PGMapName=Insertnamehere
PGLastUsedSettings=MapSeed=777;LandscapeRadius=1.0;Water Frequency=1.0;Mountains Frequency=7;Mountains Slope=1.25;MountainsHeight=0.95;Turbulence Power=0.00625;Shore Slope=1.25;WaterLevel=-0.72;GrassDensity=0.25;JungleGrassDensity=0.01;ErosionIterations=100000;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.20;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.005;JungleBiomeStart=-0.674778;IslandBorderCurveExp=3.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.05;MountainGrassDensity=0.0125;SnowMountainGrassDensity=0.0125;UnderwaterObjectsDensity=0.25;SnowMountainsTreeDensity=0.01;TreeDensity=0.002;JungleTreeDensity=0.25;RedWoodTreeDensity=0.125;SnowTreeDensity=0.5;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.025;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.20;ShorelineStartOffset=0.02;ShorelineThickness=0.035;TerrainScaleMultiplier=(X=1.0f,Y=1.2f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_PGM_C",NPCSpawnEntries=( (AnEntryName="GolemSpawnerJungle",EntryWeight=80.0,NPCsToSpawnStrings=("RockGolem_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="RockGolem_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) )  )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="DeathwormSpawnerBeach",EntryWeight=100.0,NPCsToSpawnStrings=("DeathWorm_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Deathworm_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) )  )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_PGM_C",NPCSpawnEntries=( (AnEntryName="MantisSpawnerJungle",EntryWeight=85.0,NPCsToSpawnStrings=("Mantis_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Mantis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesTheRedwoods_PGM_C",NPCSpawnEntries=( (AnEntryName="MantisSpawnerRedwoods",EntryWeight=85.0,NPCsToSpawnStrings=("Mantis_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Mantis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="CamelSpawner",EntryWeight=60.0,NPCsToSpawnStrings=("Camelsaurus_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Camelsaurus_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) )  )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="JerboaSpawnerBeach",EntryWeight=100.0,NPCsToSpawnStrings=("Jerboa_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Jerboa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="JerboaSpawnerGrassland",EntryWeight=100.0,NPCsToSpawnStrings=("Jerboa_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Jerboa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="OilBugSpawner",EntryWeight=100.0,NPCsToSpawnStrings=("Jugbug_Oil_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Jugbug_Oil_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.5) )  )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=( (AnEntryName="GolemSpawnerMountain",EntryWeight=80.0,NPCsToSpawnStrings=("RockGolem_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="RockGolem_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) )  )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="MothSpawnerBeach",EntryWeight=100.0,NPCsToSpawnStrings=("Moth_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Moth_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=( (AnEntryName="MothSpawnerMountain",EntryWeight=80.0,NPCsToSpawnStrings=("Moth_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Moth_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_PGM_C",NPCSpawnEntries=( (AnEntryName="VultureSpawnerMountain",EntryWeight=70.0,NPCsToSpawnStrings=("Vulture_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Vulture_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp_PGM_C",NPCSpawnEntries=( (AnEntryName="VultureSpawnerSwamp",EntryWeight=70.0,NPCsToSpawnStrings=("Vulture_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Vulture_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) )  )

NychusGaming’s PGM: Hidden Island Archipelago!

and the PGM settings to try out this beauty!

PGMapName=HiddenIslandsArchipelago
PGTerrainPropertiesString=MapSeed=14;LandscapeRadius=1.235787;Water Frequency=1.90797;Mountains Frequency=1.123368;Mountains Slope=1.365307;MountainsHeight=-0.26532;Turbulence Power=0.225356;Shore Slope=0.923465;WaterLevel=-0.72457;GrassDensity=0.235809;JungleGrassDensity=0.235789;ErosionIterations=200000;OceanFloorLevel=-1;SnowBiomeSize=0.222404;RWBiomeSize=0.112438;MountainBiomeStart=-0.595316;MountainsTreeDensity=0.011234;JungleBiomeStart=-0.68422;IslandBorderCurveExp=1.532980;MaxSawnPointHeight=-0.25;SnowGrassDensity=0.258345;MountainGrassDensity=0.057689;SnowMountainGrassDensity=0.153473;UnderwaterObjectsDensity=0.823490;SnowMountainsTreeDensity=0.011573;TreeDensity=0.003312;JungleTreeDensity=0.035768;RedWoodTreeDensity=0.000457;SnowTreeDensity=0.934626;RedwoodGrassDensity=0.022456;ShoreTreeDensity=0.095678;SnowShoreTreeDensity=0.025567;DeepWaterBiomesDepth=-0.91357;InlandWaterObjectsDensity=0.243689;ShorelineStartOffset=0.026456;ShorelineThickness=0.008768;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.8f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
PGLastPreset=0
PGFavorites=HiddenIslandsArchipelago;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;
PGLastUsedSettings=MapSeed=14;LandscapeRadius=1.235787;Water Frequency=1.90797;Mountains Frequency=1.123368;Mountains Slope=1.365307;MountainsHeight=-0.26532;Turbulence Power=0.225356;Shore Slope=0.923465;WaterLevel=-0.72457;GrassDensity=0.235809;JungleGrassDensity=0.235789;ErosionIterations=200000;OceanFloorLevel=-1;SnowBiomeSize=0.222404;RWBiomeSize=0.112438;MountainBiomeStart=-0.595316;MountainsTreeDensity=0.011234;JungleBiomeStart=-0.68422;IslandBorderCurveExp=1.532980;MaxSawnPointHeight=-0.25;SnowGrassDensity=0.258345;MountainGrassDensity=0.057689;SnowMountainGrassDensity=0.153473;UnderwaterObjectsDensity=0.823490;SnowMountainsTreeDensity=0.011573;TreeDensity=0.003312;JungleTreeDensity=0.035768;RedWoodTreeDensity=0.000457;SnowTreeDensity=0.934626;RedwoodGrassDensity=0.022456;ShoreTreeDensity=0.095678;SnowShoreTreeDensity=0.025567;DeepWaterBiomesDepth=-0.91357;InlandWaterObjectsDensity=0.243689;ShorelineStartOffset=0.026456;ShorelineThickness=0.008768;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.8f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

Evolution Event Weekend!large-evoevent

Through the weekend the Official ARK Network will be affected by an Evolution Event! Survivors playing this weekend will get to experience the following bonuses:

2x Harvesting Rate
2x Taming Rate
2x EXP Rate

So be sure to log in and enjoy the increased rates whilst you can! The change will take place on Friday the 28th of October at 12pm ET and will return back to normal on the Monday the 31st of October at 12pm ET.

Steam Sale!

large-581360548a37f_dontlookbehindyou

For this spooky festive period, players are in for an additional treat, beginning Friday the 28th of October at 1PM ET until Tuesday, November the 1st at 1PM ET, ARK: Survival Evolved will be discounted on Steam by 50% and Scorched Earth will also receive a 33% discount! Get it whilst you can! ;)

http://store.steampowered.com/app/346110

http://store.steampowered.com/app/512540/

NVidia Ansel Photography Contest

large-ansel

Super Resolution Version: http://images.nvidia.com/ansel/SuperResolution/ARK-SuperResolution1/ARK__Survival_Evolved_HighRes_2016_09_01_-_14_38_36_55.html

ARK: Survival Evolved and the Scorched Earth Expansion Pack now include support for NVIDIA Ansel — a revolutionary new way to capture in-game shots.  Compose a shots from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset.

Learn more about these features in the NVIDIA blog.

Now let’s get to the contest!

There were 3 potential categories for survivors to enter their shots into and they were the following:

Three Categories

Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.

Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution,  in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display.

Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!

And now without further ado, here are your entries!

You’ll want to click on the image title to be able to download the maximum size image, we’ve resized them for display purposes ;)

Super Resolution!

Winners!

EXFIB0 – Fighting The Beast

large-58140bfa109ba_exfib0-fightingthebeast

Soulyouth – Skelly vs Spoopy

large-58140c3b277af_soulyouth-skellyvsspoopy

Soulyouth – They Come

large-58140c3e68823_soulyouth-theycome

KISHK0 – On The Run

large-58140c100968b_kishk0-ontherun8x

Honourable Mentions!

EXFIB0 – Dodorex Atack 

large-58140bfccdded_exfib0-dodorexatack

KISHK0 – A Sacrifice To The Gods

large-58140bffd7548_kishk0-asacrificetothegods8x

KISHK0 – Dodorex

large-58140bff222a2_kishk0-dodorex8x

KISHK0 – Scarecrows

large-58140c0dd8e29_kishk0-scarecrows8x

KISHK0 – The Battle Of The Titans

large-58140c1fcbd91_kishk0-thebattleofthetitans8x

Soulyouth – Clandestine Attack

large-58140c253df23_soulyouth-clandestineattack

Soulyouth – Gunna need a bigger rod

large-58140c2447338_soulyouth-gunnaneedabiggerrod

Soulyouth – Leviathans

large-58140c39743fc_soulyouth-leviathans

Soulyouth – Snowblind

large-58140c3d315f1_soulyouth-snowblind

Panoramic 360 Stereoscopic 3D!

Winners!

Soulyouth – Sacrifice

large-58140fbf58f1d_soulyouth-sacrifice

KISHK0 – The Dragon’s Lair [360 Stereo]

large-58140fa7c13e6_kishk0-thedragonslair360stereo

KISHK0 – Volcano [360 Stereo]

large-58140fbf5b195_kishk0-volcano360stereo

Honourable Mentions!

EXFIB0 – Dragon Atack

large-58140f8bb528a_exfib0-dragonatack

EXFIB0 – The Oldest World

large-58140f8f18d1e_exfib0-theoldestworld

KISHK0 – Gargoyle [360 Stereo]

large-58140fa78f71e_kishk0-gargoyle360stereo

EXFIB0 – Dragon

large-58140f907fbf6_exfib0-dragon

KISHK0 – On Top Of The World [360 Stereo]

large-58140fa8daf87_kishk0-ontopoftheworld360stereo

Soulyouth – Exodus

large-58140fc104180_soulyouth-exodus

Freeform!

Winner!

Soulyouth – Murder is magic

large-581410f04b4a6_soulyouth-murderismagic

Honourable Mentions!

AsH – Seaside Shadow

large-581410ec49854_ash-seasideshadow

EXFIB0 – Dragon’s Anger

large-581410ecedff4_exfib0-dragonsanger

Thank you all for your wonderful entries, a lot spookier than I would have imagined! Huge congratulations to our winners, we’ll be in touch!  ;)

Community Contests!

ARKitect!

This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more!

And without further ado, the ARKitect for Community Crunch 69 is…

Baby Parasaur Statue! by FataL1ty

2eb5it5

More pictures: http://imgur.com/a/8Nl2C

A word from Jen: “This entry is way too cute, and the proportions are phenomenal for having to build with straight edges. Great work!”

ARKVideo!

This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children!

And without further ado, the ARKVideo for Community Crunch 69 is… a tie!

Between… PROCEDURAL GENERATING ARKS by LameWolfProductions!

and…. CLOWN SIGHTINGS IN ARK SURVIVAL EVOLVED! by nakedzombo

Fan Feature!

EXFIB0 – Thieves Island [Map Showcase] 4K 60FPS

Starsnipe – ARK: Fear Evolved Gameplay

FireSpark91 – ARK Spoopy Dinos Mod Spotlight

LameWolfProductions – The Egg Thieves [ARK Bites]

Yocimir – How to upgrade your base [Early – End Game] [Part 1]

KISHK0 – ARK MythBusters Episode 5

ARKlexandrie Lighthouse by Valoule

20161029004252_1

More pictures: http://imgur.com/a/Rgk3Y

Forest Camo Stego by Sharkcat

1477226473_ark-survival-evolved-screenshot-2016-10-23-15-38-50-21-jpg

Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785879456

Forest Camo Allosaurus by Sharkcat

1477161559_ark-survival-evolved-screenshot-2016-10-22-21-35-18-25-jpg

Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785372656

Fanmade Dossier: Globidens by Mega

1477189066_globiden-dossier

Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785636675

Vertigo by Morgengrau

1477666844_ark-survival-evolved-screenshot-2016-10-22-22-20-03-58

Source: http://steamcommunity.com/sharedfiles/filedetails/?id=788625231

Evening flight by Morgengrau

1477667082_ark-survival-evolved-screenshot-2016-10-22-13-37-22-02

Source: http://steamcommunity.com/sharedfiles/filedetails/?id=788628663

JUMP ATTACKT!!! by Diby

1477174621_ark-survival-evolved-super-resolution-2016-10-22-23-08-35-833

Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785525846

Dragon and Moon by scharlatan

1477144842_20161005222619_12

Source: http://steamcommunity.com/sharedfiles/filedetails/?id=785187262

That’s not all for this weeks post guys, we’ll be editing this announcement later on to include the latest ARK Digest – so stay tuned, and we’ll socialise when it’s up so you can read the latest in ARK Development. We know today has been a bit of an emotional rollercoaster when it has come to ARK Updates, we just want to say that we really appreciate how much you guys care about the game, we’re going to keep on working to make the game as good as it can be, sometimes we’ll make mistakes but we’ll learn from them and bounce back!

We love ya :Jerblove:

Studio Wildcard

large-5813fe6abe568_studiowildcard

guest

This site uses Akismet to reduce spam. Learn how your comment data is processed.

0 Comments
Inline Feedbacks
View all comments
1
0
Would love your thoughts, please comment.x
()
x