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ARK Digest #41!

ARK Digest #41

Here is our question and answer session with Lead Designer, Lead Programmer, Co-Creative Director of ARK: Survival Evolved, and Co-Founder of Studio Wildcard: Jeremy “Drake” Stieglitz!

Survivor, psychosaurus409 asks, “so the tlc patch… whats that mean for the old Sarcosuchus?”

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In the Sarco’s case, TLC pass will mean that its thick durable hide will render it highly resistant to blunt attacks, while its strong bite will cause temporary injury. It’ll also regenerate health more quickly when in the water.

Survivor, ImpureFrost asks, “With the kaprosuchus, will it actually ambush? And Will the Kaprosuchus have a disguise feature like the rock elemental in scorched earth?”

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The Kapro will actually ambush and grab you, but no it won’t have a “diguise” feature ;)

Survivor, zForgottenAngel asks, “Any plans on adding more Wyvern types? Like ice, or I saw one person suggest oil and I think that would be kinda neat. Water would be a good addition I think, too.”

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I think that would be best left to Mods, now that we’ve released the ScorchedEarth assets in the ARK Dev Kit ;)

Survivor, zForgottenAngel asks, “Will mutations maybe introduce (eventually) size differences in some dinos? Like some grow up bigger or be a runt (especially in cases of twins or triplets)? There’s all sorts of very large skeletons lying around and I personally would love to ride on a Rex that big.”

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The main reason we don’t have dino size variation in ride-able dinos is because the saddles wouldn’t fit the players properly then. However, we’ll consider it for non-rideable dinos…

Survivor, deadmentellno asks, “can you please add a server option to allow you to breed wyverns”

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I think a Mod could make that change very easily, in fact I suspect there are already is such a Mod!

Survivor, Trappel22 asks, “For the procedurelly generated arks: how exactly are we going to have influence on them? Are we going to be able to choose what biomes we want on our arkor how many caves? And are those arks going to be completely infinite? Because I would wonder where to place the 3 obelisks then? Would be nice to get some deeper look into that nice system of procedurelly generated arks as they’re going to drop next patch”

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Initially you’ll be able to change a bunch of the randomization values, but over time we’ll give more intuitive control such as selecting from specific desired biomes. The ARK’s themselves will not be infinitely sized — think of them as randomly-generated regular ARK’s — but there will be infinite variations.

Survivor, Trappel22 asks, “With the rock elemental are we going to see some more “elementals” ? Maybe a water/fire one?”

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A ‘Water Elemental’ probably would not be appropriate for Scorched Earth specifically… but I suspect a Modder can have fun with that concept.

Survivor, Bacon8RColby asks, “Right now it is pretty difficult to see the UI and small details in Splitscreen even with the new resolution update.  In addition to that I also feel that because of additional on screen items such as text remove some of the vertical space leaving us with what feels like this very narrow squinty experience. My thought was to give an option to switch between a horizontal and vertical split screen experience.  That way if there are people that like how it is can keep it that way but others like myself and my wife can switch it to vertical and enjoy the game better that way.  I also feel like this would fit better with your current crafting/inventory UI without having to do a major overhaul on that.  I hope you consider this one!”

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Yeah, we’ll add the option for vertical split soon.

Survivor, Squidge Meister asks, “Any chance of us seeing a few more alpha variations on Scorched Earth, such as an Alpha Mantis that can fly? If you’re feelin’ sadistic, an Alpha Vulture would be tortuous.”

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Yeah we’ll likely be adding a few more ScorchedEarth Alphas in the near-future.

Survivor, DrakeHunter asks, “Again with the recently released Bee Dossier, with it’s methods of taming the bee involving the queen herself does this mean it might offer future possibilities for taming another hive-minded insect, the Titanomyra by simply taming the Queen Titanomyra to be able to use her Drones and Soldiers at the players will?”

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Yes if the Bee goes well, we’ll implement a similar approach for other hive-minded creatures.

Survivor, Leika asks, “Is there any plans to updated/add to the players animations/emotes and sounds? For a game with such amazing dino animations the players are so comical. Would love it if my chick didn’t sound like a dude most of the time lol.”

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Yes, many of the player animations and sounds need reworking before release — the priority as yet has been on the creatures but they will be getting a pass.

Survivor, BreakMeDown4 asks, “What kind of implementations do you see being made to diseases? Can we expect them to play a much more prevalent role once they’re completely mapped out in the final version of the game?”

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We’re looking at more temperature and environmental dependent diseases, along with of course a server-option to control permanence & contagiousness.

Survivor, Cataclisto asks, “Can you add messages to tribe logs with information about uploads? Example: Bob uploaded tame “Mothy – lvl 100″ (lymantria)!”

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Yep, we’ll add that in v248!

Survivor, Mendoza asks, “Can we get the ability to make .PNT painting files into blueprints for sharing with other players in game?”

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Not directly in-game, but what we may do is add Steam Workshop support for PNT files. We’ll be looking into that shortly.

Survivor, Mendoza asks, “Can we get the Ambient Sounds having it’s own volume slider separate from the SFX volume slider?  I’d like to be able to more clearly hear the environmental sounds like the ocean or wind ect, but not hear loud swings from my axe or dinos. Could we also get a separate volume slider for dino footsteps so I can better hear large predator dinos like the silent T-Rex?”

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Yes, we’ll get Ambient Sounds separated into their own group with a slider.

Survivor, Lowly asks, “When is crafting efficiency going to equate to random chance at crafting higher grade items, I can have 500% crafting efficiency and still only make 100% default items like torches”

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Aye, we will indeed make Crafting Skill apply a resultant-item quality output increase. We’ll experiment with this for v248 and see if it feels good to release then.

Survivor, RandChaos asks, “Power on Scorched Earth greatly limits viable build locations, not because of refrigerators but because of high tech gadgets such as the chemistry table needing to be powered to run. Given that it is a desert environment, an official Solar Panel that works only during the day (excluding times when there are storms) would be great. Combined with the Wind Turbines for night power would greatly help the power situation while still keeping the spirit of power being imperfect alive. Any chance of this happening?”

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Solar Panels WILL be a thing, ultimately!

Survivor, Lowly asks, “Can you rework the training dummy, so it can hold any armor and any saddle, so we can see in game numbers of how an apprentice rex saddle reduces incoming damage compared to primitive.”

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Yes, a rework of the training dummy along those lines is planned.

Survivor, Doublee313 asks, “Can you please confirm that we are able to use the difficulty mods on The Center? This has been a quite popular question since we love these difficultymods, but were told it’s hard coded for The Center. Can you confirm this is still hard coded or fixed so we can use these mods and set the DiffilcultyOffset to 1.0? This gives us the options to make the server low/medium/hard and it works great on The Island.”

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TheCenter should not have any hardcoded difficulty anymore, difficulty mods should work on it.

Survivor, Ike24 asks, “Will you make fire wyverns the secondary spawn in the dragon arena instead of ptreras and dimorphs?”

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Nope! But we will tone down those OP Ptera’s there..

Survivor, Scriffignano asks, “Can we get an option to have flyers follow us and stay grounded? I’m getting tired of chasing birds all the time.”

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Sure, we’ll add that option.

Survivor, DinoHunterExtreme asks, “Could you please give the new items ID numbers? Having to type the blueprint path of a new item is a huge hassle just to spawn it. (And if you play on Xbox sometimes items blueprints have “illegal characters so that hour long command just disappears ex. bone”)”

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Yeah, we’ll go ahead and get that done in a near-term upcoming update.

Survivor, TEM187 asks, “A while back you gave us the Dire wolf, and just recently you released Allosaurus. Since the Allo has the pack-boost, when could we plan on seeing the Dire wolf get this boost as well?”

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Yes, the Dire Wolf will be getting similar capability in the upcoming classic-dino TLC pass.

Survivor, Poseidon888 asks, “would you consider adding a “general” kibble that wouldn’t require eggs at all but would be more effective than prime meat and less effective than their preferred kibble? Perhaps one for carnivores and one for herbivores”

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We might well ;)

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