Roger and out by Grande
Battle of the Titan by kampfer91
Fog Hunter by LadyWatermelon
Megalosaurus (updated) by Levia Draconia
Bioluminescent Dunkleosteus skin by Levia Draconia
Double-decker Modern Titanosaur base REAR by Earnest_Coleman
Spinosaurus Skin – Swamplord by Levia Draconia
Raptor Skin in-game by Levia Draconia
Fanmade Dossier: Carcharadontosaurus by Marksman338
Fanmade Dossier: Rugops by Marksman338
Ark: Survival Evolved Meets Halo: Combat Evolved! Hang Em High PvP Arena! by TwiztidBlunt
This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more!
This one was tough, there were a lot of great entries, so without further ado, the ARKitect for Community Crunch 53 is…
It’s a tie!
Monkeypuzzle’s Redwood Bridge Base!
Nicksen and The Winchesters!
Valoule’s PiranhARK Plant!
Huge congratulations to our 3 winners! This turned out to be a really tight contest, with 3 completely different buildings showing off their arkitect skills in their own way, but that’s not all! We’ve also got a handful of honourable mentions we’d like to make!
Wolf Angelus and their Mayan Adventure Tour!
FataL1ty’s Baby Mario!
Zergling963’s Mega Base!
Ranger1presents Ecotrees Mod Base!
This new Contest will be open for all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children!
The ARKVideo winner for Community Crunch 53 is…
nakedzombo for When you were new to ARK!
Hilarious video! It does seem to be the icing on the cake ;). Survivors have really stepped up this week for the contest, so we’d like to give a special honourable mention to:
Jammyjade for Dodo Toss!
LameWolfProduction for Don’t underestimate the Dodo!
Carts and Wagons Mod!
Hey everyone I’m here with MechanizedIT, the author of the carts and wagons mod. Welcome buddy! So there’s been quite a bit of uproar about your mod (in a good way). In little time, it has already become one of the top 5 most popular mods in the workshop! Congrats! So tell me a little about yourself and what got you into modding.
Thanks. I’m just a family guy in the Central US that enjoys gaming and have always had a creative desire, and so two years ago I decided to combine my two passions and started creating content for Space Engineers when I saw that there was something I wished was in the game but wasn’t. That first mod was ‘Mech’s Gears & Things’ which extended my ability to build machines that couldn’t be built with the blocks that were in the game at the time. When I first started playing Ark about a year ago, I didn’t initially have plans to mod the game, but in the course of playing I got that nagging desire for things that were missing and that’s when I found out about the mod support Studio WildCard was offering with the ArkDevKit, and here I am.
Well we are sure glad to have you! What you created is something that I’ve seen requested for quite some time. Talking about that nagging desire for things you wanted to be in the game, could you explain your mod and what you hoped to achieve? I realize a lot of it is kind of self-explanatory but it can’t hurt to clarify for anyone who may not be up to speed!
With the “Carts & Wagons” mod I hoped to achieve a whole new dynamic for early gameplay. I found myself, like others, putting most of my levels into ‘Weight’, sacrificing other stats just to ease my OCD about constantly having to throw away my loot. Combine that with the fact that I often found myself hesitant to settle down in one place early on, a cart just made a whole lot of sense, at least until I could get my first dino. Also, there was always a bit of realism factor that I had a desire for, and never could quite play along with sticking loads of stuff in a dinos body for later retrieval. At first I had no idea how to attempt such a mod and moved on, but then platform saddles came along and the idea of mobile bases became a reality, I knew I had to give the mod a try. In short, the mod is about realism and extending mobility options for the player, and so if you want to have a mobile base with a trike, a wagon is the way to go. On another note, the mod is a stepping stone in the right direction for another mod I have planned. ?
I love the foreshadowing! I’ll have to keep my eye out for this next mysterious project ? Well let me tell you, I was extremely impressed and fascinated with what you did. Having a cart to haul along your precious cargo definitely helps in the early game. I think many wanted to do the same thing but ran into challenges in the development kit when trying to implement similar functionality. Tell me about some of those challenges…. What resources did you lean on to power through?
I wasn’t exactly sure how to go about this early on, and so I kind of shelfed the idea, and it wasn’t until I spent a lot of time playing around with the Unreal Engine outside of the ArkDevKit on game ideas using physics actors and how to handle them. Of course I read all the documentation I could find, and there were a plethora of tutorials on just about everything you could want to do in UE4, and then there is the really strong community UE4 has ready to answer questions. With my new understanding of the game engine, I decided to approach carts as an actor that simulates physics and uses a constraint to bind it to the player/dino, and combine that with the Raft from the game that already supports mobile structures, but little did I know the challenges of working with Physics in a game engine like UE4, but weeks of experimenting and tweaking paid off. Most of the stuff I didn’t know how to do, such as add a custom radial menu, access and edit player/dino stats, etc. I found answers to from the very supportive and talented Ark Modding community. One of the biggest issues I had was that the carts were disappearing on map reload, and I spent probably a week trying to figure that one out, but it was the very helpful Johny Nelson from Studio WildCard that came to my aid and worked with me to get that fixed. Here I am several weeks later, and thanks to all of the resources and helpful people in the community I nearly have the mechanics of carts and wagons buttoned up, and soon will be reliable for both singleplayer and multiplayer.
This definitely isn’t an easy mod to tackle for your intro into the development. Kudos for powering through and helping others fill in the gaps where they may have had similar issues. The modding community is a really good at spreading and sharing knowledge about adventures in the development kit. I’m really excited to see what you have planned for your next mod because if “Carts & Wagons” is any indication of what you have in store, we’re in for an exciting ride! Before we wrap up, do you have any last words you’d like to share with your fans or the ark community?
Definitely! To the fans of my mods, it is one of the greatest rewards for me to be able to create content that you guys enjoy. I love the feedback, and together I hope we can make make the ‘Carts & Wagons’ mod as useful and complete as it can be, and I look forward to sharing my mods with you in the future. Thank you guys for the amazing support, and Thank you Studio WildCard for such an amazing platform to create content for and for your commitment in supporting modders.